To start, lets recap what was covered in Part 1. In Part 1, we discussed what you get out of the box in the Blank App Template from a XAML standpoint. This included MainPage.xaml, App.xaml, and StandardStyles.xaml as well as how they interact together through extensions. In this part of the series I will be covering layout, content, controls and some of their properties and attributes. So start by loading up the Blank App with the single button from the previous part, and lets start there. Be sure to save your progress as we will be using this App throughout the entirety of the series.
This particular blog article series aims to get readers understanding XAML on a functional level. The primary focus will be Layout, Content, Control, Styling, Animation, Resources, a little theory and some code behind. The assumption I am making of my readers is that you know how to open Visual Studio, create a project and navigate the IDE. I am gearing this article specifically for people brand new to XAML and C#.
Do you love sports? Do you love data analytics? Are you a STUDENT or a PROFESSIONAL? This is a call for student teams and mentors to participate in the AthleTECH challenge! Teams consist of 1-4 students and potentially a professional mentor.
There are two new facebook groups now being managed by some of my colleagues. I thought I would share so you can get more involved in the Unity and Xbox One development communities. Links to these communities are:
For any of those interested in Location Intelligence, there is a great new book out, “Location Intelligence for Windows Store apps”. Location Intelligence has been one of the fastest growing industries in recent years and continues to grow at an exponential rate. Seventy to eighty percent of all business data has some sort of geospatial context. Many companies want to make use of this data however most of them do not know where to start. Many of these same companies are planning to create Windows Store apps.
I have been seeing a few blog posts which are discussing RequireJS usage with Windows 8/WinJS; however, I have not seen any posts with working samples so far. I want to take this blog article a step further and provide a fully functioning sample.
Mobile devices are very popular choices for game deployment. The Windows Phone Store has over 4 billion store downloads, which makes it a great place to market your games. But before you add a game to the Windows Market, is a good idea to test your games on an actual mobile device . This article explains step-by-step how to get your Unity Game deployed to a test device!
All students in North and South Carolina are invited to the Hack.UVA event. Check out this link for details and registration. If you don’t register, you won’t be able to attend!!!
Attention Students In the Raleigh/Durham and Charlotte Areas! The word from UVA is that if I have enough people who sign up with me from my region they may SEND A BUS (details to come). Anyone from these areas who are planning to attend should click here *and add their info to the list in addition to registering on the UVA site.
I had a great meeting with the Charlotte Area Game Development Group last Monday night. The Group is sponsored by Meridian Technologies, and is hosted by the Charlotte Microsoft Office. I met the team leader, Matt Duffield, who is doing a fantastic job running and organizing the Group. The key presenter that evening was Dan Russell Pinson, the creator of Monster Physics and the upcoming game Tower Math! Dan’s work can be found on his website.
The focus for Tuesday’s meeting was on Optimizing Mobile 3D Games in Unity and exploring some of the tools, tips and tricks for deploying to the various platforms. Continue reading →
Bring your games to Windows 8 and Windows Phone 8 with Unity! A co-sponsored program between Unity and Microsoft offers two levels of benefits for games built with Unity brought to the Windows platform. You can port existing games or publish games that have yet to be published via this promotion and be eligible for rewards. Continue reading →