For any of those interested in Location Intelligence, there is a great new book out, “Location Intelligence for Windows Store apps”. Location Intelligence has been one of the fastest growing industries in recent years and continues to grow at an exponential rate. Seventy to eighty percent of all business data has some sort of geospatial context. Many companies want to make use of this data however most of them do not know where to start. Many of these same companies are planning to create Windows Store apps.
I have been seeing a few blog posts which are discussing RequireJS usage with Windows 8/WinJS; however, I have not seen any posts with working samples so far. I want to take this blog article a step further and provide a fully functioning sample.
Mobile devices are very popular choices for game deployment. The Windows Phone Store has over 4 billion store downloads, which makes it a great place to market your games. But before you add a game to the Windows Market, is a good idea to test your games on an actual mobile device . This article explains step-by-step how to get your Unity Game deployed to a test device!
All students in North and South Carolina are invited to the Hack.UVA event. Check out this link for details and registration. If you don’t register, you won’t be able to attend!!!
Attention Students In the Raleigh/Durham and Charlotte Areas! The word from UVA is that if I have enough people who sign up with me from my region they may SEND A BUS (details to come). Anyone from these areas who are planning to attend should click here *and add their info to the list in addition to registering on the UVA site.
I had a great meeting with the Charlotte Area Game Development Group last Monday night. The Group is sponsored by Meridian Technologies, and is hosted by the Charlotte Microsoft Office. I met the team leader, Matt Duffield, who is doing a fantastic job running and organizing the Group. The key presenter that evening was Dan Russell Pinson, the creator of Monster Physics and the upcoming game Tower Math! Dan’s work can be found on his website.
The focus for Tuesday’s meeting was on Optimizing Mobile 3D Games in Unity and exploring some of the tools, tips and tricks for deploying to the various platforms. Continue reading →
Bring your games to Windows 8 and Windows Phone 8 with Unity! A co-sponsored program between Unity and Microsoft offers two levels of benefits for games built with Unity brought to the Windows platform. You can port existing games or publish games that have yet to be published via this promotion and be eligible for rewards. Continue reading →
Have you ever tried to push to the finish on a game you were working on, just trying to get version 1 out the door published to a target device? That is exactly what the NCSU VGDC is attempting this week. Continue reading →
App Madness is a local facet of the Windows 8 App Challenge.
In order to take part in the challenge, build an app of your design to be featured in the Windows Store. You will receive $50 after the successful submission of your app and another $50 after reaching 100 downloads! To get started with the challenge… Continue reading →
Greetings fellow gamers and developers! Microsoft is sponsoring a monthly contest for app development; and if you happen to have the “Best App a Month”, you can win a brand new Dell Venue Pro Windows 8 Tablet.
There are four different giveaways – each taking place at the end of the following months: March, April, May, and June. Each month the number one app developer will win the Tablet. Continue reading →
I am going to start a series for the NCSU Video Game Development Club and their progress on their game, “Tower Defense” (official name tbd).
I have a particular interest in the VGDC, since I had actually founded the club almost 6 years ago when I was a student at NCSU. I found their current website and Facebook page, looked up their hours, and decided to stop by. I was thrilled to discover that it is still going strong when I arrived for a visit this past Thursday. When I arrived Continue reading →