Welcome to Part 8! We are really starting to get close now! In part 8 we will discuss win conditions, loading new scenes and GUI. Please note we are discussing the built in GUI as of version 4.3. I totally recommend you use NGUI as it is much more intuitive and better matches the process flow for the new GUI system that will be coming in Unity 5! We will also answer the challenge from part 7.
Welcome to Part 7! In part 7 I will discuss adding health bars to spiders and providing a way for spiders to deal damage to the skeleton! When the skeleton runs out of health, he will restart the level. Continue reading
Welcome to Part 6 of the series. We are really starting to cruise along here. This part is all about instantiating prefabs on a timer. So while your game is going, this will create new spiders on a certain time frame so we can have something to fight!
Welcome to Part 5! Modular Scripts and Scripting! I’m sure many of you as we have been going through this series have said “what the heck, why don’t I just plug all of this stuff into a single class?” This will be demonstrated very shortly. This session will be partly hands on, but also fairly heavy in discussion.
This article is more of a distribution mechanism. Check out this drop box location for the Day of Unity Content for all sessions I am teaching. For more information regarding day of unity, check out here.
The drop box folder contains all of the scripts and sprites as well as a good starting point for those who attended the session. It also contains the slides for each session I teach. For some of you that has been the Intro session, for others that has been the porting session. I have included ALL content from these free workshops here for your convenience. I have just updated all scripts to be the more recent scripts. I hope you enjoy them and can reference them as a good starting point.
So I am working on porting the Skeleton Dude starter kit I built to Windows Phone from Windows 8 Store and ran into the following problem…
“Error building Player: Exception: Error: method `System.Byte System.IO.File::ReadAllBytes(System.String)` doesn’t exist in target framework. It is referenced from Assembly-CSharp.dll at System.Byte NGUITools::Load(System.String).”
Welcome to part 4! In this part we are going to cover creating an AI Enemy Character for our game. We will build the character up very similar to how we did in part 1 and 2. We will also be adding an AI Script. The material covered in parts 1 and 2 will be gone over quickly.
Welcome to part 3! If you have not completed part 2, please go back and complete part 2. This part will cover creating prefabs for your level, creating a level and then optimizing that level.
This is a continuation from part 1. If you have not completed part 1, please go back to part 1 and complete it as this is an addative series where each part builds on the previous part. Part 1 covered the basics of creating a character controller that supports keyboard input and touch. Part 2 will primarily cover animation. Continue reading
Many of you know I have been waiting for the final stars to align so that I could write this article. I am pleased to announce that all issues technical and legal have been resolved, and I have been able to complete my game “Skeleton Dude”. The completed version of this game is published to the Windows 8 store and is available for download for FREE! This link will take you to the final version. So lets get started!