Welcome to part 3! If you have not completed part 2, please go back and complete part 2. This part will cover creating prefabs for your level, creating a level and then optimizing that level.
This is a continuation from part 1. If you have not completed part 1, please go back to part 1 and complete it as this is an addative series where each part builds on the previous part. Part 1 covered the basics of creating a character controller that supports keyboard input and touch. Part 2 will primarily cover animation. Continue reading
Many of you know I have been waiting for the final stars to align so that I could write this article. I am pleased to announce that all issues technical and legal have been resolved, and I have been able to complete my game “Skeleton Dude”. The completed version of this game is published to the Windows 8 store and is available for download for FREE! This link will take you to the final version. So lets get started!
On Monday, 4.15.2014, Gregory Avery-Weir of the Charlotte Game Dev Group did a really great talk on how to design a game. He presented a fantastic step by step approach and broke down into manageable pieces how to design a game from concept to polish. This article is a summary of his talk such that the world may have access to this extremely valuable knowledge.
In game design, there are 4 major steps. Continue reading
This Blog article is written for the explicitly purpose of getting functional with Tasks, Async, Await and the Dispatcher. It will discuss the basics as well as a few more advanced scenarios. It is not intended in anyway to provide in depth knowledge on any of these topics, it is purely a How-To in 10 minutes Guide written with minimal technical jargon. The article does however assume some programming knowledge with C# and Xaml.
I can’t believe it is here, the fourth and final part of this series. After completing this part, you will be not only competent and functional at doing Animations, but you will have completed all 4 parts and be well on your way to being a great developer utilizing XAML.
Welcome to Windows 8, Introduction to XAML – Part 3. In the last 2 parts we covered the Blank Application, Layout, Controls, Content and some code behind. In this part I will delve a little deeper into Styles and Resources.
So this is a solution to the challenge from Windows 8 Introduction to Xaml – Part 2. Hopefully you were all able to get it in some fashion. What I am posting below is just a single answer to the problem. I would not recommend using this solution as a basis for how to code, I broke it out in an attempt to demonstrate each point as best as possible in a way that is conducive to your learning.
To start, lets recap what was covered in Part 1. In Part 1, we discussed what you get out of the box in the Blank App Template from a XAML standpoint. This included MainPage.xaml, App.xaml, and StandardStyles.xaml as well as how they interact together through extensions. In this part of the series I will be covering layout, content, controls and some of their properties and attributes. So start by loading up the Blank App with the single button from the previous part, and lets start there. Be sure to save your progress as we will be using this App throughout the entirety of the series.
This particular blog article series aims to get readers understanding XAML on a functional level. The primary focus will be Layout, Content, Control, Styling, Animation, Resources, a little theory and some code behind. The assumption I am making of my readers is that you know how to open Visual Studio, create a project and navigate the IDE. I am gearing this article specifically for people brand new to XAML and C#.