This Blog article is written for the explicitly purpose of getting functional with Tasks, Async, Await and the Dispatcher. It will discuss the basics as well as a few more advanced scenarios. It is not intended in anyway to provide in depth knowledge on any of these topics, it is purely a How-To in 10 minutes Guide written with minimal technical jargon. The article does however assume some programming knowledge with C# and Xaml.
I can’t believe it is here, the fourth and final part of this series. After completing this part, you will be not only competent and functional at doing Animations, but you will have completed all 4 parts and be well on your way to being a great developer utilizing XAML.
Welcome to Windows 8, Introduction to XAML – Part 3. In the last 2 parts we covered the Blank Application, Layout, Controls, Content and some code behind. In this part I will delve a little deeper into Styles and Resources.
So this is a solution to the challenge from Windows 8 Introduction to Xaml – Part 2. Hopefully you were all able to get it in some fashion. What I am posting below is just a single answer to the problem. I would not recommend using this solution as a basis for how to code, I broke it out in an attempt to demonstrate each point as best as possible in a way that is conducive to your learning.
To start, lets recap what was covered in Part 1. In Part 1, we discussed what you get out of the box in the Blank App Template from a XAML standpoint. This included MainPage.xaml, App.xaml, and StandardStyles.xaml as well as how they interact together through extensions. In this part of the series I will be covering layout, content, controls and some of their properties and attributes. So start by loading up the Blank App with the single button from the previous part, and lets start there. Be sure to save your progress as we will be using this App throughout the entirety of the series.
This particular blog article series aims to get readers understanding XAML on a functional level. The primary focus will be Layout, Content, Control, Styling, Animation, Resources, a little theory and some code behind. The assumption I am making of my readers is that you know how to open Visual Studio, create a project and navigate the IDE. I am gearing this article specifically for people brand new to XAML and C#.
I have been seeing a few blog posts which are discussing RequireJS usage with Windows 8/WinJS; however, I have not seen any posts with working samples so far. I want to take this blog article a step further and provide a fully functioning sample.
Mobile devices are very popular choices for game deployment. The Windows Phone Store has over 4 billion store downloads, which makes it a great place to market your games. But before you add a game to the Windows Market, is a good idea to test your games on an actual mobile device . This article explains step-by-step how to get your Unity Game deployed to a test device!
I had a great meeting with the Charlotte Area Game Development Group last Monday night. The Group is sponsored by Meridian Technologies, and is hosted by the Charlotte Microsoft Office. I met the team leader, Matt Duffield, who is doing a fantastic job running and organizing the Group. The key presenter that evening was Dan Russell Pinson, the creator of Monster Physics and the upcoming game Tower Math! Dan’s work can be found on his website.
The focus for Tuesday’s meeting was on Optimizing Mobile 3D Games in Unity and exploring some of the tools, tips and tricks for deploying to the various platforms. Continue reading →