NGUI – Free Version won’t compile for WP8 – How to FIX

So I am working on porting the Skeleton Dude starter kit I built to Windows Phone from Windows 8 Store and ran into the following problem…

“Error building Player: Exception: Error: method `System.Byte[] System.IO.File::ReadAllBytes(System.String)` doesn’t exist in target framework. It is referenced from Assembly-CSharp.dll at System.Byte[] NGUITools::Load(System.String).”

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Build a 2D Top Down Game – Zero to Published – Part 2

This is a continuation from part 1.  If you have not completed part 1, please go back to part 1 and complete it as this is an addative series where each part builds on the previous part.  Part 1 covered the basics of creating a character controller that supports keyboard input and touch.  Part 2 will primarily cover animation. Continue reading

Build a 2D Top Down Game – Zero to Published – Part 1

Hello All,

Many of you know I have been waiting for the final stars to align so that I could write this article.  I am pleased to announce that all issues technical and legal have been resolved, and I have been able to complete my game “Skeleton Dude”.  The completed version of this game is published to the Windows 8 store and is available for download for FREE!  This link will take you to the final version.  So lets get started!

SplashScreen

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Test Your Unity Game on the Windows Phone!!!

Mobile devices are very popular choices for game deployment.  The Windows Phone Store has over 4 billion store downloads, which makes it a great place to market your games.  But before you add a game to the Windows Market, is a good idea to test your games on an actual mobile device .  This article explains step-by-step how to get your Unity Game deployed to a test device!

Karl on phone

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