Many of you know I have been waiting for the final stars to align so that I could write this article. I am pleased to announce that all issues technical and legal have been resolved, and I have been able to complete my game “Skeleton Dude”. The completed version of this game is published to the Windows 8 store and is available for download for FREE! This link will take you to the final version. So lets get started!
So the NCSU Video Game Development Club has finally published their first game to the Windows 8 Store!!! This is a huge milestone not only for the individuals who now have a permanent piece to their gaming portfolio and a shipped piece of software, but also a milestone for the club. They have legitimized the club as a club that not only acts as a central hub for aspiring developers at NC State, but also in shipping real product to the world.
This Blog article is written for the explicitly purpose of getting functional with Tasks, Async, Await and the Dispatcher. It will discuss the basics as well as a few more advanced scenarios. It is not intended in anyway to provide in depth knowledge on any of these topics, it is purely a How-To in 10 minutes Guide written with minimal technical jargon. The article does however assume some programming knowledge with C# and Xaml.
Do you love sports? Do you love data analytics? Are you a STUDENT or a PROFESSIONAL? This is a call for student teams and mentors to participate in the AthleTECH challenge! Teams consist of 1-4 students and potentially a professional mentor.
I had a great meeting with the Charlotte Area Game Development Group last Monday night. The Group is sponsored by Meridian Technologies, and is hosted by the Charlotte Microsoft Office. I met the team leader, Matt Duffield, who is doing a fantastic job running and organizing the Group. The key presenter that evening was Dan Russell Pinson, the creator of Monster Physics and the upcoming game Tower Math! Dan’s work can be found on his website.
The focus for Tuesday’s meeting was on Optimizing Mobile 3D Games in Unity and exploring some of the tools, tips and tricks for deploying to the various platforms. Continue reading →