This article is one of those that is going to help remind me how to do this deployment, as it can be a bit tricky. If you are working with F# for web jobs, like I have started doing, there are a few steps.
Create a new console application
Add proper nuget packages
Manually add a .dll reference and copy said .dll to output
Welcome to Part 2! Hopefully you made it through part 1 with no issues. In this part, I will discuss Applicatives, in this scenario, we are doing validation of an entire type, however you can use this method for any sort of processing in the system that returns a result or failure and takes n parameters.
So you are going to notice a slight shift in this blog to start incorporating not only video game development, but hardcore data analytics. As part of that shift, I am going to start incorporating F# into my standard set of languages as it is the language of hardcore data analytics if you roll with the .NET stack.
This particular article is about building a console based blob manager in F# instead of C#. The very first thing I noticed about using F# to manage my blobs as opposed to C# is just the sheer reduction in lines of code. The code presented here is a port of the C# article located here. This code will eventually make its way into a production system which is part of a big data solution I am building. New data sets that we acquire will be uploaded into blob storage, an entry stored into a queue, with a link to the data set. Once a job is prepared to run, the data will be moved to Hadoop to do the processing and then stored in its final location. So step 1 is…Store data in Blob storage.