3D Game Dev Starter Kit – Unity3D

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Pretty Cool, huh?

So from what I’m seeing around in the various communities, the hardest thing with video game development is, “Where do I start?”  Well, I’ve decided to answer that question.  With this kit! https://onedrive.live.com/redir?resid=BA8DC4B28555902A!1496&authkey=!AACNnQmRmY0GGkg&ithint=file%2czip

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New Indie Dev Newsletter!!!!

Hello,

I have created a newsletter due to popular request.  I will start mailing once per Month.  Please note that even though most of the content on my site is currently game development related, I will be kicking off new content in other areas of interest to start ups and indies as a whole!  This is the Indie Dev Spot isn’t it?

To sign up, use this form:

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Note About Writing Shaders for Windows

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So you want to write your own shaders do you? OK, I agree, custom shaders really changes the way the game looks. You can quickly and easily stylize your game to look very different from all the other games with a few simple shaders applied to your models and sprites.  But you have to write them well.  I have helped port a few games over to windows the past few days (5 I think).  Anyways, all 5 games had issues with their custom shaders on windows.

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Build a 2D Top Down Game – Zero to Published – Part 9

Welcome to part 9!  I can’t believe we are here already.  Up to this point you should have a fully functioning basic game!  You should have spiders being generated on a timer along with a way to destroy the spider webs, when enough webs are destroyed you should load the next level or the win level.  When you take too much damage, you should be respawned at the start of the level.

In this article, we are going to cover publishing to Windows Store 8 and Windows Phone 8 Store!

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