Ever wonder what it takes to actually publish a Unity Video Game to the Windows Platform? Ever wonder what the gotchas are, how to do platform interop? Maybe need some tips on shader support? This is the session for you. We will be talking about what it takes to publish a game to Windows 8 Store and Windows Phone 8 Store. This will be a very technical talk.
The details for the event are below:
8050 Microsoft Way, Charlotte, NC -> building on the right.
Please keep an eye out for a link that I will post for registration for this event.